MeshBrick – a proximity aware real-time interactive multiplayer game. Connect with your friends directly without the need to connect to a gaming server.
Protect your bricks while trying to destroy others by sending balls into their screens. Join and leave without disrupting the real-time gameplay experience. There is no need for access to the Internet to run this game. Enjoy meshbrick while traveling with friends on a bus, train, plane or during a car ride.
MeshMedia – a proximity aware application which shares local multimedia content to nearby users connected directly by Wi-Fi Aware™ technology without the need to connect to an Internet service.
Stream high-definition videos and music to friends while traveling or when access to the Internet is limited or congested. Broadcast mode allows one user to send a video to all users within their proximity.
Built-in features include free preview or buy mode with deferred payment transaction to create a secondary resell market of digital content. As more users join the local network, content is automatically shown in your library.
Face2Name – a revolutionary social networking APP that will bring your conference or event gathering to a whole new level of interactivity and fun.
With its unique Wi-Fi proximity detection technology, users instantly find local friends with similar interests and exchange profile information dynamically.
With Face2Name, you can make phone calls over Wi-Fi or exchange individual or group text messages. And the APP lets users sense who is closest in proximity. Face2Name brings your next conference experience to new levels of interactivity.
MultiPresenter – a proximity aware application designed for both small or large presentations in both commercial and education environments.
The application runs without any need for infrastructure Wi-Fi or access to a server. The instructor can share his screen in real time and highlight topics on his tablet to share with other students. Other students can request to share their screen to the entire classroom.
Let’sMath – a proximity aware application designed for the classroom
The application runs without any need for infrastructure Wi-Fi or access to a server. The educator initiates a math contest and the participants compete in addition, subtraction, division and multiplication. All gameplay is conducted in real-time and once a user has achieved a given amount of right answers (stars) she or he wins the game.